When conversations occur, the game presents multiple dialogue options. The player uses a point-and-click interface to interact with the game for example, clicking on the ground moves the selected player character, and clicking on a passive non-player character (NPC) will initiate dialogue. Accessible from the HUD are an automap and a journal that records quests and important events. The game is viewed from an isometric perspective, and a head-up display (HUD) occupies the bottom of the screen. Icewind Dale II is a real-time adaptation of the D&D Third Edition ruleset. However, some reviewers felt that the graphics and engine had become outdated, and could not compete with its contemporaries. The game was well received by critics, who praised its combat, pacing, and use of the Third Edition rules. It was the final game to be developed using the Infinity Engine. The Infinity Engine was modified to comply with the Third Edition, but the team was forced to remove certain rules because of the engine's outdated nature. It uses a real-time adaptation of the Dungeons & Dragons (D&D) Third Edition ruleset. The game is designed as an action-oriented alternative to other Infinity Engine games, with less emphasis on exploration and story. The player assumes control of a group of mercenaries in a war between the Ten Towns of Icewind Dale and a coalition of persecuted races and religions. Like its 2000 predecessor Icewind Dale, the game is set in the Forgotten Realms fantasy setting in the Icewind Dale region. Icewind Dale II is a role-playing video game developed by Black Isle Studios and published by Interplay Entertainment, released on August 27, 2002.
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