This will create an unwrapped version of the 3D model surfaces:Ĭlick the New button at the bottom of the area in UV/Image Editor mode, give the image a meaningful name, here Table 1, and choose OK. Choose Smart UV Project and then click OK to accept the defaults in the dialog.Press A to select everything in Edit Mode.Make sure you have the 3D View area selected (hover the cursor over it). The screen should now look something like this:Ĭhange the Editor Type in the new area to UV/Image Editor by clicking the Editor Type selector-this indicates the current selection is 3D View (the cube icon)-and choosing UV/Image Editor from the menu:Ĭreate an unwrapped version of the 3D model surfaces. Split the window (called an area in Blender) in two by dragging the area corner inwards. If you have enabled the Pie Menu, you can press TAB and click Edit Mode. It will gain an orange outline when it is selected:Ĭhange from Object Mode to Edit Mode by clicking Object Mode in the toolbar and choosing Edit Mode from the menu. Select the object, here one of the table tops. To UV unwrap an 3D object and map textures to it: In the example file, the table tops and any other groups of objects that use the same texture have already been joined (by selecting each of the objects and pressing CTRL+J). However to save time it is best to join objects with the same texture, unwrap them all, and then map one texture to them all simultaneously. This example will show how to add texture to a specific object (an individual table top). If you want to understand more about texture mapping, you might watch the following video: The following takes you step by step through UV unwrapping a 3D object and mapping texture maps to it. Change this to Cycles Render by clicking Blender Render in the center of the top menu and choosing Cycles Render from the dropdown.Īdding textures to a 3D object (texture mapping) Select Boardroom source files – Without textures.blend and click Open Blender File to display the boardroom with no textures applied:Įnsure you are working in the cycles rendering engine.īy default the rendering engine will most likely be set to Blender Render.
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